
We are looking for a technical artist that has detailed knowledge of animation blueprints and control rigs in Unreal Engine 5. They will build rigs for mocap control and help develop high quality real-time animations. The ideal candidate will be both creative and technical.
RESPONSIBILITIES
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Work with animations from mocap and other capture technologies
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Create state machines that flow between mocap and game animations
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Create control rigs and IK setups that help real-time animations look more realistic and immersive
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Develop and improve ways for real-time animations to collide with objects and other players
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Research and stay up to date with emerging mocap technologies and their integrations with Unreal
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Help translate real life world placement into a virtual space
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Develop solutions for dynamic animations, such as cloth, hair, and wrinkles, using different methods including blendshapes, wrinkle maps, displacement maps, cloth simulations, and physics
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Optimize assets for real-time live performances
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Create physics assets for props and characters
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Create animation rigs and rigging tools for real-time
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Take ownership of the technical work that needs to be done
REQUIREMENTS
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Strong knowledge of the Unreal animation system, including AnimBPs, state machines, and blend spaces
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3+ years experience in the video game or film industry using Unreal Engine, with at least 1 shipped title
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Experience building rigs for a 3D game engine
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Experience creating physics assets in Unreal
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Experience working with cloth and hair in Unreal
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Understands modern facial animation methods
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Driven and self-motivated
PLUSES
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Strong C++ skills
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Experience with virtual production
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Experience with motion capture in Unreal
To apply, send your cover letter, resume, and portfolio link to:

