
We are looking for a character rigger to create rigs for characters and props for Unreal Engine 5.
RESPONSIBILITIES
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Create skeletal rigs inside 3D programs such as Maya or Blender
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Create skeletal rigs for real-time
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Create skeletal rigs for motion capture
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Export assets cleanly to import into Unreal Engine 5
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Work closely with technical engineers to develop and optimize rigs
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Work with character artists on deformations and blending
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Create rigs for hair, clothes, and props for characters
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Create rigs that can be reused for different characters
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Be flexible in creating a variety of rigs
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Be part of an iterative process
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Create skins and deformations that work well at runtime
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Create rigs that support switching skins, props, and clothes
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Create rigs for different character types, such as humanoids and creatures
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Work with the engineering team to develop rigs for a character creation tool
REQUIREMENTS
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3+ years experience creating rigs in the video game or film industry
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Experience creating and exporting rigs to game engines
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Experience with 3D programs such as Maya or Blender
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Experience rigging dynamic cloth and hair
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Experience creating rigs that support switching items and props
PLUSES
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Experience in virtual production or VR / AR
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Experience working with motion capture
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Experience creating tools that help facilitate rigging
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Mel, Python, or C++
To apply, send your cover letter, resume, and portfolio link to:

