
We are looking for mid and senior level 3D character artists who are excited about creating a variety of characters, ranging from highly detailed to stylized, for Unreal Engine 5.
RESPONSIBILITIES
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Sculpt detailed and diverse avatars using 3D programs such as Maya and ZBrush
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Create detailed and optimized models with clean topology, UVs, and textures
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Work within a wide range of styles including realistic, stylized realism, anime, and stylized
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Develop prototypes with the technical team
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Iterate and develop what will become the base models for a large number of future avatars
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Help define our pipeline for creating high quality characters
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Be detail oriented and create polished assets
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Create shaders using programs such as Substance
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Work with the technical team to create expressive and customizable avatars
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Work with the technical team to create models compatible with different rigs
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Create a variety of clothes using 3D programs such as Marvelous Designer
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Create blendshapes for facial expressions and muscle deformations
REQUIREMENTS
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Professional experience on shipped titles in the video game, film, or VR / AR industry
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Experience working with engineers, riggers, and technical teams
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Experience with game engines like Unreal Engine or Unity
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Experience with 3D programs such as Maya, Blender, and Zbrush
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Able to optimize models and textures for runtime
PLUSES
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3+ years experience in the video game or film industry
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Previous work with VR / AR
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Experience creating materials in Unreal Engine 5
To apply, send your cover letter, resume, and portfolio link to:

